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PREVIOUS WORK

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LEAD ANIMATOR

AT FRONTWIRE STUDIOS

April 2016 - September 2020

Leading the animation team of a Sci-Fi shooter game called "Galaxy in Turmoil". This role includes fields such as animation, animation engineering (tools), animation logic/graphs, gameplay systems, modelling, rigging and many others.

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VIRTUAL REALITY DEVELOPER

AT DEUTSCHES MUSEUM

October 2019 - November 2020

The creation and refinement of a VR application for visitors of the museum, to better visualize pipe organs and show off VR tools that could be used in educational fields. I was responsible for modelling, texturing, creating materials/shaders, animation, programming and many other tasks.

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3D CHARACTER ANIMATOR & RIGGER

AT SHORES UNKNOWN

September 2018 - December 2018

Creating in-game cinematics using Unreal Engine's Sequencer integrating custom animations and supplied rigging and skinning services.

Previous Work: Forschung
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